A well elucidated case against relying entirely on zoom lenses. Touches upon the importance of learning to visualize.
Filed under: photography, zoom, lenses, prime
A well elucidated case against relying entirely on zoom lenses. Touches upon the importance of learning to visualize.
Filed under: photography, zoom, lenses, prime
An interesting site containing information on Indian politicians. Includes quite a lot of details like assets, status etc. Should be pretty useful come election time.
It’s an initiative by a bunch of IITB students.
Filed under: knowledge, politics, politicians, information
I don’t suppose Steve Jobs envisioned that Apple would be making money (the 30% App store cut) through sales of Smurfberries & barrels of cash & the likes…
Filed under: apple, app, store, profits, marketing
A very detailed argument that the current touch interfaces are just an intermediate phase before we move on to more tactile systems that make better use of our capabilities:
“With an entire body at your command, do you seriously think the Future Of Interaction should be a single finger?”
Filed under: design, touchscreen, touch, interaction
A nice piece on Steve Jobs, and the anecdote on how close he was to meeting Tim Berners-Lee and his demo of what became the www (it was apparently written on a NeXt machine) makes you wonder “what if” that meeting had happened…
Filed under: apple, stevejobs, internet
Supply chain is an area where Apple & Amazon have really capitalized & seem to share similarities.
Filed under: apple, supplychain, logistics, operations
“The first picture of a person. The image shows a busy street, but because exposure time was over ten minutes, the traffic was moving too much to appear. The exception is the man at the bottom left, who stood still getting his boots polished long enough to show. Note that the image is a mirror image.”
Filed under: wikipedia, photo, history
The “social” bit of the argument is particularly interesting:
“You might almost think that the whole scheme had been cooked up by a bunch of hyperintelligent but hopelessly socially naive people, and you would not be wrong. Asking computer nerds to design social software is a little bit like hiring a Mormon bartender. Our industry abounds in people for whom social interaction has always been more of a puzzle to be reverse-engineered than a good time to be had, and the result is these vaguely Martian protocols.”
Filed under: social, graph, design
The uncanny valley is a hypothesis in the field of robotics and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The “valley” in question is a dip in a proposed graph of the positivity of human reaction as a function of a robot’s human likeness.
Filed under: technology, robot, wikipedia, science, psychology
Two simple laws to remember:
“If you’re not paying for something, you have no reason to expect it to be there tomorrow.”
“If you’re not paying for something, you’re not a customer; you’re the product being sold”
And, as Apple showed with its MobileMe to iCloud transition, your data may not be safe even if you pay for the service. So, keep your expectations in check – “The “cloud” is not your friend; it’s where your data goes when it ceases to be yours.”
Filed under: Google, data, social-networks, ownership, facebook, apple, cloud